
This year, we continue our Holiday tradition of predicting the key trends in the mobile UX industry you will have to face in the coming year. Without further ado, here’s our count-down to #1.
Design That Works.
The state of your prototype must reflect the state of completion of your system. This simple guideline is also very profound. The degree of certainty in your design should be reflected in the level of completion of your prototype. The project starts with a rough storyboard which is highly uncertain and full of assumptions: no one knows if
the audience will find the product useful, if they will pay for it, or even if the product can (or should) be built.
In my workshops, often the greatest challenge for designers is converting their existing Android designs to the new Material Design approach—making the interface both simpler and more visually rich than their corresponding Android 4.x designs, as well as laying out the “happy path” for the customers (using Floating Action Button or FAB, as one of the tools). The following sticky note wireframes demonstrate my quick take on converting the Android 4.x TripAdvisor app into Material Design using $1 Prototype methodology — perfect for prototyping Android Material Designs.
Course Description This course teaches how to create best-of-class cross-channel customer experiences on the mobile, tablet and web. Using Mobile-First design principles, students will learn the practical modern UX methods and best design approaches for each channel, with special focus on critical elements of mobile apps, search, navigation, forms and workflows. Although no technical expertise […]
by contributor
When mobile or tablet design is executed well, the device feels like the extension of our bodies. Because interfaces respond even before we consciously give them a command. Often, the interface “dissolves in behavior” and we feel empowered, as though the device we hold in our hand is the equivalent of Iron Man’s suit of cybernetic armor, or Batman’s utility belt. I call this empowering experience a “Magic Moment”.
In my experience, mobile usability tests, as they are popularly conducted, are a waste of time and resources and in vast majority of cases fail to lead to creation a better mobile product. Instead, I conduct RITE (Rapid Iterative Testing and Evaluation) studies: the only methodology that I’ve actually experienced in the real life yielding more delightful, usable and successful mobile products in less time.
I recently had dinner with one of my heroes and fellow Rosenfeld Media workshop leaders, Steve Krug. We had a long conversation about how to make mobile usability testing work for Agile mobile design projects. This webinar is the result. Learn the essential techniques that will make Agile mobile design work for you: how to replace boring kick-off meeting with a fun Design Workshop and how to do fast, effective mobile RITE testing with PostIt Notes. Get the complete Webinar: techniques, case study with wireframes – FREE!