The state of your prototype must reflect the state of completion of your system. This simple guideline is also very profound. The degree of certainty in your design should be reflected in the level of completion of your prototype. The project starts with a rough storyboard which is highly uncertain and full of assumptions: no one knows if
the audience will find the product useful, if they will pay for it, or even if the product can (or should) be built.
Visual Guide to Android L Material Design: 7 Insights Every Serious Designer Needs to Know
Material Design is a new Google design language that Google hopes to port to everything from mobile phones and tablets to websites and desktop apps. Here are 7 hard-won insights from 4 Material Design workshops I recently facilitated with my top clients in Argentina, Abu Dhabi and United States.
HULT University Course: Advanced User Experience * July 2 – August 3, 2011 * San Francisco, CA
Course Description This course teaches how to create best-of-class cross-channel customer experiences on the mobile, tablet and web. Using Mobile-First design principles, students will learn the practical modern UX methods and best design approaches for each channel, with special focus on critical elements of mobile apps, search, navigation, forms and workflows. Although no technical expertise …
Why we don’t do mobile usability tests (and neither should you)
In my experience, mobile usability tests, as they are popularly conducted, are a waste of time and resources and in vast majority of cases fail to lead to creation a better mobile product. Instead, I conduct RITE (Rapid Iterative Testing and Evaluation) studies: the only methodology that I’ve actually experienced in the real life yielding more delightful, usable and successful mobile products in less time.
How to make Agile work for your Mobile Design project
I recently had dinner with one of my heroes and fellow Rosenfeld Media workshop leaders, Steve Krug. We had a long conversation about how to make mobile usability testing work for Agile mobile design projects. This webinar is the result. Learn the essential techniques that will make Agile mobile design work for you: how to replace boring kick-off meeting with a fun Design Workshop and how to do fast, effective mobile RITE testing with PostIt Notes. Get the complete Webinar: techniques, case study with wireframes – FREE!
Practical Agile Mobile Design
We help you look for success in the right place from the get go, with the right design patterns implemented through Agile and light-weight guerrilla user testing strategies that work. Faster. And with more confidence. “Start with questions and walk away with wireframes.”
GOLD SPONSOR: DrawCamp * October 23, 2011 * Milwaukee, WI
Agile Mobile Prototyping with Post-It Notes
In this intensive, hands-on session, participants will learn how to use a pack of post-it notes to successfully simulate a mobile device and re-create and study key interactions, transitions and touch-screen control ergonomics cheaply, quickly and accurately. Participants will walk away with a set of completed paper-prototype screens of their next app, ready for testing.
ScketchCamp Chi * October 22, 2011 * Chicago, IL
Agile Mobile Design Sketching
In this intensive, hands-on session, participants will learn how to use a pack of post-it notes to successfully simulate a mobile device and re-create and study key interactions, transitions and touch-screen control ergonomics cheaply, quickly and accurately. Participants will walk away with a set of completed paper-prototype screens of their next app, ready for testing.