It seems natural that the design team, being as it is in the service of the development team, should be organized in the same way, around a 2-week sprint. Unfortunately, in practice, that rarely works well. There is a vast difference between the work required to design the product and the work required to build one. Here’s how to keep both teams happy and productive.
8 Mobile UX Trends You Canâ€™t Afford to Ignore
Here are the top trends in the mobile UX industry. Without further ado, hereâ€™s our count-down to #1. #8 Mobile First: Responsive Web Design Responsive Web Design or RWD has been a dominant trend in web industry for several years now. We predict that this will continue to be the case. RWD will be the …
What is the $1 Prototype Mobile Design Methodology? (Book Excerpt)
The state of your prototype must reflect the state of completion of your system. This simple guideline is also very profound. The degree of certainty in your design should be reflected in the level of completion of your prototype. The project starts with a rough storyboard which is highly uncertain and full of assumptions: no one knows if
the audience will find the product useful, if they will pay for it, or even if the product can (or should) be built.