Someone recently asked me, “What is the most inventive thing you’ve done?†Woa. Full stop. Talk about a total brain freeze. You mean out of over 100 projects, patents, client engagements, talks, and workshops… I had to pick just one? But after only a moment’s hesitation, I realized that there was simply no debate.
#ItsNotAboutYou
“Arrogance and fear still keep you from learning the simplest and most significant lesson of all,†Ancient One tells Dr. Strange. “It’s not about you.†Let me break this down into four key lessons that this particular arrogant and fearful fool had to learn the hard way.
12 Tips: “Code Smarter with UX” #DigitalIndustrial #IIoT
Video: 2-hr Sioux keynote in Eindhoven, Netherlands. Create the superior Digital Industrial UX with a Digital Twin, sparklines, applied Gestalt principles, “working graphs” with direct UI manipulation, metrics correlation for root cause analysis, and advanced data visualization.
What is the $1 Prototype Mobile Design Methodology? (Book Excerpt)
The state of your prototype must reflect the state of completion of your system. This simple guideline is also very profound. The degree of certainty in your design should be reflected in the level of completion of your prototype. The project starts with a rough storyboard which is highly uncertain and full of assumptions: no one knows if
the audience will find the product useful, if they will pay for it, or even if the product can (or should) be built.
Let Them Pee: Avoiding the Sign-Up/Sign-In Mobile Antipattern
Anything that slows down customers or gets in their way after they download your app is a bad thing. That includes sign-up/sign-in forms that show up even before potential customers can figure out if the app is actually worth using.
Three essentials of Android design DNA
For many years since its release, the Android OS has been behaving like a teenager in the grip of raging hormones. Growth has been nothing short of explosive and the changes have been sweeping and profound. With the release of Ice-Cream Sandwich OS, the UI standards and design elements have changed dramatically and the platform has really matured and even stabilized somewhat. Nevertheless, the OS has retained it’s rebellious hacker DNA with unique features that are authentically Android.
Mobile Welcome UX Antipattern: End User License Agreement (EULA)
Like the overzealous zombie cross-breed between a lawyer and a customs agent, End User License Agreements (EULAs) require multiple forms to be filled out in triplicate, while keeping the customers from enjoying the app they have so laboriously invested time and flash memory space to download.
HULT University Course: Advanced User Experience * July 2 – August 3, 2011 * San Francisco, CA
Course Description This course teaches how to create best-of-class cross-channel customer experiences on the mobile, tablet and web. Using Mobile-First design principles, students will learn the practical modern UX methods and best design approaches for each channel, with special focus on critical elements of mobile apps, search, navigation, forms and workflows. Although no technical expertise …
Digital Cream * June 19, 2012 * San Jose, California
E-Consultancy’s exclusive invitation-only roundtable event, Digital Cream San Jose is an opportunity for senior client-side digital marketers to discuss best practice and the reality of digital marketing with the industry’s ‘cream of the crop’.
The event is designed to help you meet your peers and learn from each other about the latest best practice, what’s working and what’s not.
It’s a ‘hands-on’ participatory event: you will network and learn through discussion, roundtables and debate. Attend FREE as my guest by subscribing to Mobile and Tablet Design Secrets.
Cross Channel UX Elements Framework
The Cross Channel UX Elements framework is a practical design tool you can use to create “Magic Moments†of flow and delight for your customers across the different channels in a more deliberate fashion, rather than arriving at great designs only through occasional happenstance.